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Darkest Dungeon

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Heroes

Heroes and roles

Evaluate classes by rank, reach, sustain, control, and synergy.

Updated 10/5/2026Source-backed editorial base · v1

Overview

Classes do not fit simple tank, healer, and damage labels. The same hero may control, mark, guard, apply damage over time, or sustain the party depending on skills, rank, and trinkets.

Directory of all 20 classes

Original classSuggested roleAvailability
AbominationTransformation, stun, and blightBase game
AntiquarianEconomy, dodge, and supportBase game
ArbalestRanged damage, marks, and backup healingBase game
Bounty HunterMarks, stun, and enemy movementBase game
CrusaderFrontline, support, and forward movementBase game
Grave RobberMobility, ranged attacks, and blightBase game
HellionFrontline reach and bleedBase game
HighwaymanRiposte, direct damage, and movementBase game
HoundmasterMarks, bleed, guard, and stress supportBase game
JesterStress relief, buffs, and bleedBase game
LeperFrontline damage and personal sustainBase game
Man-at-ArmsGuard, riposte, and party buffsBase game
OccultistVariable healing, debuffs, and controlBase game
Plague DoctorBlight, stun, and effect removalBase game
VestalSingle-target and party healingBase game
FlagellantBleed and conditional supportThe Crimson Court
ShieldbreakerArmor piercing and mobilityThe Shieldbreaker
MusketeerRanged damage and supportThe Musketeer
RunawayBurn and rank flexibilityThe Fire's Edge
DuelistStances, movement, and riposteThe Fire's Edge

Before the expedition

  • Record the usable and target ranks of equipped skills.
  • Separate primary healing from emergency recovery.
  • Invest in marks when multiple heroes exploit them.
  • Match bleed and blight plans to enemy resistance.

Visual reference

Official Darkest Dungeon I promotional screenshot: Jester character sheet: skills, quirks and resistances. Historical game interface.
Official Darkest Dungeon I promotional screenshot: Jester character sheet: skills, quirks and resistances. Historical game interface.