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Heroes
Heroes and roles
Evaluate classes by rank, reach, sustain, control, and synergy.
Updated 10/5/2026Source-backed editorial base · v1
Overview
Classes do not fit simple tank, healer, and damage labels. The same hero may control, mark, guard, apply damage over time, or sustain the party depending on skills, rank, and trinkets.
Directory of all 20 classes
| Original class | Suggested role | Availability |
|---|---|---|
| Abomination | Transformation, stun, and blight | Base game |
| Antiquarian | Economy, dodge, and support | Base game |
| Arbalest | Ranged damage, marks, and backup healing | Base game |
| Bounty Hunter | Marks, stun, and enemy movement | Base game |
| Crusader | Frontline, support, and forward movement | Base game |
| Grave Robber | Mobility, ranged attacks, and blight | Base game |
| Hellion | Frontline reach and bleed | Base game |
| Highwayman | Riposte, direct damage, and movement | Base game |
| Houndmaster | Marks, bleed, guard, and stress support | Base game |
| Jester | Stress relief, buffs, and bleed | Base game |
| Leper | Frontline damage and personal sustain | Base game |
| Man-at-Arms | Guard, riposte, and party buffs | Base game |
| Occultist | Variable healing, debuffs, and control | Base game |
| Plague Doctor | Blight, stun, and effect removal | Base game |
| Vestal | Single-target and party healing | Base game |
| Flagellant | Bleed and conditional support | The Crimson Court |
| Shieldbreaker | Armor piercing and mobility | The Shieldbreaker |
| Musketeer | Ranged damage and support | The Musketeer |
| Runaway | Burn and rank flexibility | The Fire's Edge |
| Duelist | Stances, movement, and riposte | The Fire's Edge |
Individual class guides

AbominationAbomination: roles, tradeoffs, and a practical party-building checklist.

AntiquarianAntiquarian: roles, tradeoffs, and a practical party-building checklist.

ArbalestArbalest: roles, tradeoffs, and a practical party-building checklist.

Bounty HunterBounty Hunter: roles, tradeoffs, and a practical party-building checklist.

CrusaderCrusader: roles, tradeoffs, and a practical party-building checklist.

Grave RobberGrave Robber: roles, tradeoffs, and a practical party-building checklist.

HellionHellion: roles, tradeoffs, and a practical party-building checklist.

HighwaymanHighwayman: roles, tradeoffs, and a practical party-building checklist.

HoundmasterHoundmaster: roles, tradeoffs, and a practical party-building checklist.

JesterJester: roles, tradeoffs, and a practical party-building checklist.

LeperLeper: roles, tradeoffs, and a practical party-building checklist.

Man-at-ArmsMan-at-Arms: roles, tradeoffs, and a practical party-building checklist.

OccultistOccultist: roles, tradeoffs, and a practical party-building checklist.

Plague DoctorPlague Doctor: roles, tradeoffs, and a practical party-building checklist.

VestalVestal: roles, tradeoffs, and a practical party-building checklist.

FlagellantFlagellant: roles, tradeoffs, and a practical party-building checklist.

ShieldbreakerShieldbreaker: roles, tradeoffs, and a practical party-building checklist.
MusketeerMusketeer: roles, tradeoffs, and a practical party-building checklist.

RunawayRunaway: roles, tradeoffs, and a practical party-building checklist.

DuelistDuelist: roles, tradeoffs, and a practical party-building checklist.
Before the expedition
- Record the usable and target ranks of equipped skills.
- Separate primary healing from emergency recovery.
- Invest in marks when multiple heroes exploit them.
- Match bleed and blight plans to enemy resistance.
