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Bosses · spoilers
Bosses and special encounters
A spoiler-aware directory of regional, roaming, event, and expansion boss encounters.
Overview
Boss preparation is about answering a mechanic, not copying a single four-hero recipe. This directory maps the encounters represented in the first game and its expansions; exact phases, resistances, and summons still need to be checked on the encounter page and in the current build.
Encounter map
| Region / source | Encounter names | Planning question |
|---|---|---|
| Ruins | Necromancer; Prophet | Can the party reach the back ranks and manage summoned targets? |
| Weald | Hag; Brigand Cannon | Can you answer the encounter's target, action-economy, or summon mechanic? |
| Cove | Siren; Drowned Crew | Can the party respond to charm, movement, and a changing front line? |
| Warrens | Swine Prince; Flesh | Can the team control marks, target order, and repeated bodies? |
| Wandering / event | Shambler; Collector; Brigand Vvulf; Shrieker; Fanatic; Thing from the Stars | Is the party prepared for an optional encounter rather than its planned objective? |
| Crimson Court | Crocodilian; Baron; Viscount; Countess; Garden Guardian | Which Court mechanics and infection risks are active in this campaign? |
| Color of Madness | Miller; Sleeper | Does this expedition use the Farmstead's special rules? |
| The Darkest Dungeon | Late-campaign bosses (spoilers) | Are you ready for the consequences, roster restrictions, and return decision? |
Build a counter-plan
Before spending on a named build, write down: (1) which enemy action must be interrupted or prevented; (2) who reaches each rank; (3) how the team handles healing and stress after a bad round; (4) which provision or camping skill is reserved for this fight; and (5) the point at which retreat is safer than continuing. Replace a hero only when the replacement solves a specific gap.
Before the expedition
- This page contains encounter names and may spoil progression.
- Confirm region, mission tier, and enabled DLC before choosing a party.
- Keep a reliable way to hit or control the ranks the boss uses.
- Treat retreat as a valid campaign decision if the fight stops matching your preparation.


