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Management
Quirks and diseases
Decide what to lock, remove, tolerate, or exploit.
Updated 10/5/2026Source-backed editorial base · v1
Overview
Quirks alter statistics and behavior; diseases usually impose focused penalties. Treatment cost should be weighed against the hero's role and campaign schedule.
Before the expedition
- Lock positive quirks that support the primary role.
- Remove compulsions that damage Curio safety or economy.
- Do not overspend on heroes outside the rotation.
- Record names and values for the chosen language and version.
