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DLC expeditions
Courtyard and Farmstead expeditions
A practical comparison of two DLC locations that do not follow ordinary region rules.
Overview
Courtyard and Farmstead are optional locations from different expansions. They change exploration, light, combat pacing, and roster pressure in distinct ways. Decide whether to enter from the DLC-specific rules, not from a Ruins or Cove supply checklist.
Two locations, two expedition models
| Location / DLC | What changes | Preparation checklist |
|---|---|---|
| Courtyard — The Crimson Court | A distinct location with Bloodsucker enemies, persistent Bloodlight, and Crimson Curse pressure that can affect the wider campaign. | Plan for a longer route, stress recovery, blood supply and the possibility of infestation outside the Courtyard after campaign progression. Normal torch assumptions do not apply to Bloodlight. |
| Farmstead — The Color of Madness | A combat-focused location built around successive waves; the DLC also adds the repeatable Endless Harvest challenge. | Build for sustained health and stress management, not corridor navigation. Track when to retreat and what progress the current quest records; do not assume each wave set is a standard room encounter. |
Choose by the problem you want to solve
Before Courtyard, decide how the roster will handle an illness that persists and what the party will do when the route lasts longer than a base mission. Before Farmstead, decide who sustains health, who relieves stress, and what condition makes retreat preferable to another wave. These are planning questions, not a guaranteed build; no team has been represented here as gameplay-tested.
Before the expedition
- Confirm the relevant DLC is enabled and check the current platform build.
- Read the quest objective and expected expedition length before purchasing supplies.
- Separate persistent Courtyard pressure from the Farmstead's wave-based challenge.
- Keep Crimson Court and Color of Madness mechanics out of base-game advice unless labeled.