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Campaign planning
Heirlooms: plan Hamlet upgrades around bottlenecks
A resource map for Hamlet upgrades that helps avoid spending a scarce heirloom on the wrong branch.
Overview
Each heirloom type supports different building branches, while Crests appear throughout the upgrade economy. Plan from the facility you need next, then check whether an expedition reward or an in-game exchange serves that target.
Match each heirloom to the branch
| Resource | Common upgrade branches | Planning implication |
|---|---|---|
| Crests | Required across Hamlet building upgrades. | Keep a reserve for the next bottleneck; a surplus of another heirloom does not replace them. |
| Busts | Abbey and Sanitarium upgrades. | Prioritize from the roster's actual need for stress relief or treatment services. |
| Portraits | Guild and Tavern upgrades. | Compare the value of skill upgrades with the roster's current stress-relief demand. |
| Deeds | Blacksmith and Stage Coach network/barracks upgrades. | Choose between improving hero equipment and expanding recruitment/roster capacity. |
| Blueprints | District construction in DLC-enabled campaigns. | Districts also require gold and heirlooms; they are not the same purchase as a core building upgrade. |
A priority framework, not a fixed build
Early campaign guidance commonly favors expanding the Stage Coach roster and then strengthening the Guild and Blacksmith, because more recruits and reliable skills/equipment help keep expeditions moving. That is a starting framework, not a rule: a depleted roster, stress backlog, active DLC, or a different difficulty can change the next best spend. Compare the in-game cost with what the next mission actually requires.
Before the expedition
- Check the target building and its current upgrade cost in your save.
- Match Busts, Portraits, or Deeds to the building branch they support.
- Remember that Crests are also required across town upgrades.
- Treat Districts as a separate DLC investment requiring Blueprints, heirlooms, and gold.


