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Enemies
Weald: enemy threats
Read the mix of fungi, disease, heavy damage, and fights that can snowball in the Weald.
Overview
In the Weald, danger comes from enemy combinations as well as individual attacks. Back-rank threats may mark, weaken, or blight the party, while large creatures punish an unprotected frontline. Veteran and Champion quests expand the encounter pool.
Threats by role, not a fixed kill order
| Enemy / group | Pressure | Decision to consider |
|---|---|---|
| Fungal Artillery / Crone | Back-rank pressure through marks, blight, stress, or debuffs depending on position and action. | Reach and interruption can matter more than hitting a resilient front target. |
| Rabid Gnasher | Speed, dodge, bleed, and disease risk can compound attrition. | Do not rely on inaccurate attacks; clear damage-over-time before it stacks with another hit. |
| Unclean Giant | Large health pool and attacks that can deal heavy damage or disrupt the party. | Mitigation and damage reduction help control risk; healing after each hit does not prevent the next one. |
| Ectoplasm | Can make a fight grow if given time or corpses to use. | Focus damage and control enemy count; a prolonged encounter can become harder. |
| Fungal Scratcher | Protection and attacks that punish marked targets in some compositions. | Check who is marked and whether removing or guarding that hero matters more than attacking. |
Read the encounter before committing
The room composition matters: a marking source can amplify a Scratcher's attack, while a Gnasher may add attrition before the Giant acts. Bleed is often more consistent than blight against several Weald enemies, but this is not immunity; check individual resistances. Shovels, bandages, and antivenom address different risks, and the need depends on the map and roster.
Before the expedition
- Read current enemy ranks and resistances; they vary by encounter and quest tier.
- Separate immediate damage, stress, and support threats.
- Choose damage-over-time effects for the target, not by region slogan.
- Treat the table as selected threats, not a complete enemy roster.