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Enemies
Ruins: enemy threats
How to read stress pressure, ranged attacks, and enemy protection in the Ruins.
Overview
The Ruins teach a useful rule: prioritize what an enemy will do, not only its health. Skeletons, cultists, and support threats pressure the party in different ways; quest tier and encounter composition change who appears together.
Threats by role, not a fixed kill order
| Enemy / group | Pressure | Decision to consider |
|---|---|---|
| Bone Courtier | A back-rank threat that can build party stress while it remains active. | Consider interrupting or reaching it early; do not leave it alone just because another enemy has less health. |
| Bone Arbalist | Ranged attacks can critically damage heroes; marked targets may be more exposed. | Check marks and health before choosing healing, protection, or removing the threat. |
| Cultist Acolyte / Madman | Stress and support threats can act behind the frontline. | Reach and speed matter: hitting only the front may not interrupt the enemy plan. |
| Bone Defender | Can protect another enemy and make a priority target harder to hit. | Decide whether to break protection, stun the defender, or switch targets. |
| Bone Bearer / Spearman | Support and direct frontline pressure vary with the encounter. | Read the current formation: movement and target access may matter more than a generic bonus against Unholy. |
Read the encounter before committing
Choose the opening action with three questions: who acts before your healer, who raises stress, and who blocks access to the dangerous target? Against a back-rank threat, use reach, movement, or stun; if a hero is near death, protecting the next action can matter more than maximizing damage. Bleed is not a universal answer to skeletons; check the actual target and its in-game resistance.
Before the expedition
- Read current enemy ranks and resistances; they vary by encounter and quest tier.
- Separate immediate damage, stress, and support threats.
- Choose damage-over-time effects for the target, not by region slogan.
- Treat the table as selected threats, not a complete enemy roster.