Pular para o conteúdo

Independent community wiki · PT-BR / EN

Darkest Dungeon

Explore the archive, follow the cross-references and contribute to the Portuguese community.

On this page

Campaign

Difficulty and permanent death

Understand how campaign rules change risk tolerance.

Updated 10/5/2026Source-backed editorial base · v1

Overview

Difficulty modes adjust pressure, enemies, and restrictions. Permanent death makes retreat part of strategy; losing a hero does not automatically mean losing the campaign.

Original campaign modes

ModeWhat changesRisk
RadiantFaster progression and more flexible access rules.Permanent death remains; not a loss-free mode.
DarkestStandard campaign reference.Permanent death without Stygian's campaign failure limits.
StygianA more pressured campaign.Failure at week 86 or 12 deaths; finish before these limits.
BloodmoonCrimson Court variant.Limits extend to week 100 and 16 deaths.

Before the expedition

  • Read mode rules before starting a long challenge.
  • Maintain more than one functional party.
  • Do not concentrate every upgrade on four heroes.
  • Document differences caused by DLC and campaign modifiers.

Visual reference