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Hero classes
Occultist
Occultist: roles, tradeoffs, and a practical party-building checklist.
Overview
The Occultist can heal, weaken enemies, and adjust ranks. Wyrd Reconstruction has variable results and can inflict bleed. A low emergency heal is a real possibility; he needs a safety response.
Field profile
| Aspect | Decision |
|---|---|
| Content | Base game |
| Main roles | Variable healing, debuffs, and control |
| Main limitation | A low emergency heal is a real possibility; he needs a safety response. |
Build a plan, not a tier-list slot
Bring secondary healing or damage prevention; do not treat the maximum heal as the expected result. Before entering, answer three questions: who removes a dangerous backline enemy, who keeps a wounded ally alive before their next turn, and who restores a displaced formation? If this hero cannot cover one of those needs, assign it to another party member. A strong individual skill is not enough when the other heroes lose their actions after its movement.
Before the expedition
- Bring secondary healing or damage prevention; do not treat the maximum heal as the expected result.
- Check usable ranks and target ranks for each equipped skill in your current game version.
- Choose four combat skills for this expedition; do not assume every unlocked skill is equipped.
- Recheck trinkets, skill upgrades, and the party's formation after movement.

