Expeditions
Curios and interactions
Choose when to inspect, use an item, or leave an object alone.
Updated 10/5/2026Source-backed editorial base · v1
Overview
Curios can grant loot and benefits or cause disease, quirks, and combat. The correct supply may change the outcome. Notes and verified tables reduce unnecessary gambling.
Useful base-campaign interactions
| Curio (original name) | Region | Item | Correct-item result |
|---|---|---|---|
| Heirloom Chest | Common | Skeleton Key | Loot without the manual-opening gamble. |
| Confession Booth | Ruins | Holy Water | Reduces the interacting hero's stress. |
| Iron Maiden | Ruins | Medicinal Herbs | Loot; avoids manual-opening risks. |
| Dinner Cart | Warrens | Medicinal Herbs | Food. |
| Beast Carcass | Weald | Medicinal Herbs | Food rather than a disease gamble. |
| Fish Carcass | Cove | Medicinal Herbs | Loot. |
| Eerie Coral | Cove | Medicinal Herbs | Removes a random negative quirk. |
| Shambler's Altar | Special encounter | Torch | Summons a dangerous encounter; not a healing Curio. |
Before the expedition
- Separate safe, risky, and item-modified interactions.
- Do not force every Curio when the party is already compromised.
- Flag entries changed by DLC or region.
- Place story surprises behind spoiler warnings.

