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Hero classes
Runaway
Runaway: roles, tradeoffs, and a practical party-building checklist.
Overview
The Runaway joined the first game in 2026. Burn is a mechanic introduced by this DLC, with Red Hook describing control and displacement synergies. Sequel builds and numerical values cannot be transferred directly to this version.
Field profile
| Aspect | Decision |
|---|---|
| Content | DLC: The Fire's Edge |
| Main roles | Burn and rank flexibility |
| Main limitation | Sequel builds and numerical values cannot be transferred directly to this version. |
Build a plan, not a tier-list slot
Check the hotfix and platform before comparing effects; treat new combinations as hypotheses until reproduced. Before entering, answer three questions: who removes a dangerous backline enemy, who keeps a wounded ally alive before their next turn, and who restores a displaced formation? If this hero cannot cover one of those needs, assign it to another party member. A strong individual skill is not enough when the other heroes lose their actions after its movement.
Before the expedition
- Check the hotfix and platform before comparing effects; treat new combinations as hypotheses until reproduced.
- Check usable ranks and target ranks for each equipped skill in your current game version.
- Choose four combat skills for this expedition; do not assume every unlocked skill is equipped.
- Recheck trinkets, skill upgrades, and the party's formation after movement.
