Systems
Stress, virtues, and afflictions
Manage psychological damage inside and outside expeditions.
Updated 10/5/2026Source-backed editorial base · v1
Overview
Stress is a second survival bar. At the resolve check, a hero may become virtuous or suffer an affliction that changes behavior and affects the party. Extreme stress creates further danger.
Thresholds that change the expedition
| State | Consequence |
|---|---|
| 100 stress | Resolve check: affliction or virtue. Do not rely on a guaranteed virtue. |
| 200, without virtue | Heart attack: enters Death's Door; a hero already there can die outright. |
| 200, with virtue | The virtue is lost and stress resets to zero instead of the ordinary heart-attack result. |
| Return to the Hamlet | Stress is not recovered like health; plan rest or treatment. |
Before the expedition
Visual reference



